I'll just quickly comment on the overall user interface (UI) of Twinmotion 2020. The freedom and control of model/element visibility within Twinmotion is such a joy to have and removes what would normally be a major hurdle in my use of real-time rendering engines. And then save whatever visibility state you created as a "Phase" for quick toggling and assigning to camera views. You can drag, merge, rename, copy, and pretty much do whatever you want with the layer visibility tree.
Not only are the layers unlimited, but they can be managed through a simple folder structure and "Phasing". So, let's start with "The Things I Like" about Twinmotion 2020: Here is the video review (followed by a more detailed written review): Instead of breaking down this review into "Pros" and "Cons", I decided to use "Things I Like" and "Things That Could Use Improvement". Overall, I have been extremely impressed with many aspects of Twinmotion 2020. The introduction story was meant to give you context as to why I decided to finally spend much more time in Twinmotion. Keep reading to view my ultimate review of the new Twinmotion 2020.īefore I jump into the review I wanted to let you know that I am going to try my best to make this a review of Twinmotion 2020 and not a compare/contrast Lumion and Twinmotion post (that will come later). Well, let's just say Twinmotion has been a refreshing change of pace and I am very impressed. More recently, I've spent the last couple of weeks with an early copy of Twinmotion 2020! Therefore, I've spent the last 2 months using both Lumion 10 and Twinmotion 2019 to create renderings, animations, and project scenes. Well, my frustration at the latest release of Lumion and a demonstration I saw of Twinmotion 2020 made me want to take the proper time and give Twinmotion a try. But, you may have also noticed that my Lumion 9 and Lumion 10 reviews had a bit of frustration in them. If you have been following this blog over the last five years you'd know how big of a fan I have become of Lumion ( check out all the review and posts here). I ventured back into the world of real-time rendering back in 2015 with Lumion. You couldn't make an image that would pass as something reasonably realistic.
Eight years ago, real-time rendering programs were cool, but they were just that, cool.
I first tried out Twinmotion back in 2012.